In the early days of Call of Duty, Activision reportedly tried to out-do Counter-Strike. Activison’s FPS series began to hit its stride once the team abandoned this approach and tried something else, though, and it involved killstreaks Come from malaysia online casino . Speaking to IGN, designer Mackey McCandlish, who worked on the early Call of Duty games, said the team decided to make the best possible version of Team Deathmatch instead of trying to top what Valve was doing with more objective-based modes in Counter-Strike.
“The interesting choice going from Call of Duty 2 to 4 is that we finally gave up on the idea that we were making a better version of Counter-Strike,” McCandlish said. “We said, ‘You know what, our players just want to play Team Deathmatch. Is there anything we could do to make Team Deathmatch something we want to play too?'”